You just can’t keep a good controller down.
Sony’s DualShock controller design for their Playstation machines has certainly stood the test of time, but using it generation after generation was a conscious, deliberate decision by Sony.
And a very good decision.
The expression “if it ain’t broke, don’t fix it” certainly rings true as far as the DualShock is concerned.
The same can be said about Nintendo’s Gamecube controller, and although it had to take a back seat while its very creator threw avant-garde alternatives at us, it never really went away.
If DualShock’s enduring popularity has been justifiably requisite, the Gamecube controller’s has been justifiably irrevocable . People just want to keep going back to it.
And why not? It has everything.
Flawless ergonomics, a genius face button layout with those perfectly moulded triggers.. Then there’s the super solid construction, generous and quiet vibration feedback, and a left thumb stick that remains the most tactile and durable there’s ever been.
It’s no wonder Nintendo (and the fans) just can’t let it go. I realise the Wii Remote had to happen, and I’m glad it did, but I wish Nintendo had just made the classic controller for the original Wii a refined version of the GameCube design. Then they could have then refined it again for this generation and went with it instead of the Wii U Pro Controller, much like Sony did with the DualShock design.
I mean for heaven sake, they’re about to release a Gamecube controller adapter for Wii U, two generations after the cube itself went to that great gaming lounge room in the sky. (That’s my heaven).
As if that wasn’t testament enough to the enduring appeal of the design, there’ll also be official new Gamecube controllers for Smash Bros. One official Smash version, and a few super awesome character themed, fully functioning Wii U Pro controllers in that timeless Gamecube style.
(How these differ to an actual CG controller beyond aesthetics is uncertain, but there’s some nice images of them on EB Australia’s website)
I’m not completely convinced that the Gamecube layout is more optimal for playing Smash than the Wii Classic Controller Pro or the Wii U Pro Controller. I mean, they all have solid, comfortable analogue sticks and serviceable face buttons, as well as overall solid builds that can take a good squeezing and survive the occasional throw at someone’s head.
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I think the Smash appeal is more based in nostalgia, especially those who remember Melee more fondly than they do Brawl. I guess the thought of not being able to play Smash without a Gamecube controller is too much for some people.
Nintendo have not only recognised this, but they’re about to capitalise on it. In that sense, it’s a smart move by the big N, one of many they’ve made lately.
I’ve got heaps of Gamecube controllers lying around. I’ve also got three Wii U Pro controllers, and I’d like to use them for something outside Mario Kart 8.
Smash is the next big 4 player experience, and after spending $150 on three shiny new controllers, my inner accountant is telling me I should get some more use out of them. He directed me to EB Games Australia’s website where they’ve listed the adapter at $49.95, to really drive the point home.
Fifty dollars for another piece of plastic I don’t actually need? I could by a new game for that.
And that’s what I’ll do. Unless it’s announced that Gamecube games coming to Virtual Console, my ‘cube controllers, as magnificent as they are, will have to stay in their original boxes somewhere in my spare room for a while longer.
Although “It’s what i’m used to” is a completely valid reason for wanting to use the GC controller for Smash, is there any advantages from a gameplay standpoint? Leave a comment!
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