nesminiHere’s the full list of classic Nintendo Entertainment System games that will be built into the Classic Mini NES when it releases in Australia on November 10.

  • Balloon Fight
  • BUBBLE BOBBLE
  • Castlevania™
  • Castlevania II: Simon’s Quest™
  • Donkey Kong
  • Donkey Kong Jr.
  • DOUBLE DRAGON II: THE REVENGE
  • Dr. Mario
  • Excitebike
  • FINAL FANTASY®
  • Galaga™
  • GHOSTS‘N GOBLINS™
  • GRADIUS™
  • Ice Climber
  • Kid Icarus
  • Kirby’s Adventure
  • Mario Bros.
  • MEGA MAN™ 2
  • Metroid
  • NINJA GAIDEN®
  • PAC-MAN™
  • Punch-Out!! Featuring Mr. Dream
  • StarTropics
  • SUPER C™
  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Tecmo Bowl™
  • The Legend of Zelda
  • Zelda II: The Adventure of Link

Not a bad list, and at $100 the console is a pretty cost effective way of owning these classic games.

A second controller for the system will set you back about $30 in Australia.

You can follow me on  twitter: @rustyshell and Miiverse: zinger_AU

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NintendoClassic MiniAnd at a reasonable rrp of $99.95.

I say reasonable because it includes 30 games, and some of them are real classics I’ve never played.

Here’s what Nintendo’s Australian website says about the new system:

Relive the 80s when the Nintendo Classic Mini: Nintendo Entertainment System, launches in stores on November 10 at a suggested retail price of AU$99.95.

The classic NES is back in a familiar-yet-new form as a mini replica of Nintendo’s original home console. Plugging directly into a high-definition TV using the included HDMI cable, the console comes complete with 30 NES games built-in, including beloved classics like Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, PAC-MAN and Kirby’s Adventure.

Sounds good to me. It’s nice to have a concrete Australian release date, too.

I don’t think anyone noticed but I’ve been gone for ages. I’m back. Thanks for waiting.

You can follow me on twitter: @rustyshell and Miiverse: zinger_AU

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Narrowing years of gaming experiences down to a favourite ten titles is something that’s taken me years to get comfortable with, but I’m finally doing it.

My number five spot goes to…

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Narrowing years of gaming experiences down to a favourite ten titles is something that’s taken me years to get comfortable with, but I’m finally doing it.

My number seven spot goes to…

Continue reading »

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wolflinkamiiboI mean, why not?

Twilight Princess on Wii was enhanced over the Gamecube version not only by offering a 16:9 widescreen mode, but utilising some basic motion based controls with the Wii remote.

Primitive they may have been, but they were certainly effective- and this was at Wii’s launch, before the advent of MotionPlus.

I’d love to see the HD remake of TP make full use of the Wii remote plus as an optionmainly because I really can’t see myself aiming the hook shot or crossbow any other way after playing the game on Wii.

And I stress it should be an option, because while I believe it to be the superior way to play, many don’t.

Skyward Sword gave us some pretty near flawless motion controls, but they were forced on the player.

This of course led to many dismissing the game entirely, and gave the haters plenty of ammunition to fire at a game that could have been a universally loved swan song for Wii.

Anyway, while I concede that MotionPlus support almost certainly won’t feature in Twilight Princess HD, one can live in hope.

The game releases in Australia on March 5 2016, and there will be an amiibo bundle too.

You can follow me on twitter: @rustyshell and Miiverse: zinger_AU

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A near impossible task for any gamer, I set myself the challenge of coming up with a top ten of all time a few years ago, and I am only just now comfortable with how it reads.

So each Sunday until the New Year I’ll be unveiling one game at a time.

My number nine spot goes to:

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When it comes to quality easter eggs, the Wave Race series never disappoints.

So, some twenty years after Wave Race 64 was first released, here’s YouTube’s The Easter Egg Hunter showing some amazing ones from the Nintendo 64 classic.

Please Nintendo. A sequel for the new machine. It’s time.

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Sonic-Sega-All-Stars-Racing-box-artMario Kart Klone 2.

Like ModNation Racers and Cars 2, Sonic & Sega: All Stars Racing borrows many ideas from (and owes it’s very existence to) the Mario Kart franchise.

Unlike ModNation Racers and Cars 2 however, S&SASR brings virtually nothing new to the party.

Everything in the game is lifted from Mario Kart, but if you’ve played MK to death and you’re looking for something new- there is quite a bit of fun to be had here.

The game is available on DS, Wii, PS3 and 360. It looks prettier on PS3 and 360 of course, and in the 360 version you can race with Banjo & Kazooie.

There’s plenty of tracks to choose from, plenty of characters and nicely balanced weapons and karts to race with.

The tracks are also fun and have a good range of difficulty. It’s pretty much everything you want in a Mario Kart klone -including a 4 player split screen mode, and it’s one of the few games to come remotely close to capturing the essence of Nintendo’s franchise.

The omission of any multiplayer “cup” or tournament mode is baffling, however, and going back to the menu every time you want to race a new track is quite annoying.

The sequel, All Stars Racing Transformed fixed many of this game’s niggles, going on to be the best Mario Kart Klone of all, but this first entry is still worth picking up.

Thanks to retryquit.com for the box pic.

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wormsbattleGot worms?

From its origins on the AMIGA platform to the flawless WORMS: Armageddon on Nintendo 64, TEAM 17‘s WORMS franchise has definitely stood the test of time.

The series’ first outing for Wii, WORMS: A Space Oddity was a serious disappointment, due to poor controls and a silly user interface.

Thankfully, WORMS: Battle Islands takes the series back to basics, and allows players to do what they want in a WORMS game.

You can name your teams, access your weapons easily, etc. all by using the Wii remote on its own or with the nunchuck, but with none of the ridiculous motion controls that let Space Oddity down.

WORMS is turn based strategy, control a team of worms which you get to name individually, use a variety of weapons and tools to have the last worm standing and win the match.

It’s simple and fun- especially with two or more players. Anyone wanting a decent WORMS experience should look no further than WORMS: Battle Islands on Wii, unless you can get hold of a Nintendo 64 and a copy of WORMS: Armageddon.

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DeBlob Box ArtBounce, baby, out the door…

Grab a Wii Remote and nunchuck and play as de bouncy hero, de Blob. Turn monochromatic cityscapes into technicolour wonderlands as you battle the I.N.K.T corporation, and save Chroma City from a bleak future without colour!

It’s silly and simple- roll, jump, and flip around to paint as much of the black and white environments as you can.

Painting the landscape and killing bad guys earns you points, and in turn allows you to unlock new areas and progress through the game.

There’s a few head scratching puzzles, big boss fights, plenty of humour, and a killer dynamic soundtrack that changes according to how you’re playing.

Simple, reliable controls combined with a bright and charming style make for an original, at times challenging, and thoroughly entertaining game that everyone will enjoy.

de Blob features a fast, addictive 2, 3, or 4 player split screen competitive mode to further enhance the replay value.

And the best news? It was made by Australian developer Blue Tongue.

I would encourage every Wii owner to pick up a copy of de Blob, or the sequel (even though it mixed things up a bit) on Wii, PS3 and 360.

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