Narrowing years of gaming experiences down to a favourite ten titles is something that’s taken me years to get comfortable with, but I’m finally doing it.

My number seven spot goes to…

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Narrowing years of gaming experiences down to a favourite ten titles is something that has itself taken me years to get comfortable with, but I’m finally doing it.

My number eight spot goes to…

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A near impossible task for any gamer, I set myself the challenge of coming up with a top ten of all time a few years ago, and I am only just now comfortable with how it reads.

So each Sunday until the New Year I’ll be unveiling one game at a time.

My number nine spot goes to:

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I know a second, third or fourth controller has always been a luxury, and I’ll admit that this generation has the best designed, most sophisticated line-up ever, but damn they’re still really expensive.

Each controller has distinct features which I’ll go into, but first I averaged out the price from five Aussie retailers.

Here are the results:

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Rusty_Shell_HOTAs much as I’d love to, I don’t have time to play this Wii U exclusive right now.

It’s been really hard to find decent reviews for the game, but here’s some decent reviews I’ve read that I thought I might share.

Jason Venter at uses a few too many words, gives the game an 8.

Gareth Newnham from makes some pretty interesting points and injects a bit of humour into his review, saying the developers showcase the Gamepad’s features very well.

Francis@PE from throws this video review at you with a bit of attitude, telling us to be surprised at how well the Gamepad is utilised.

Finally, Dan Massi from tells us the game features arguably the best use of the Gamepad we’ve seen so far. Take that, Mario Chase.

Affordable Space Adventures is currently exclusive to the Wii U eShop, and priced at $24.

Have a look at the official site for the eShop exclusive here.

You can follow me on twitter: @rustyshell and Miiverse: zinger_AU


Cher_in_if_i_could_turn_back_timeThis is the first in a new series of posts where I look at things I should have done as a gamer.

Todays topic: those friggen’ amiibos.

Who knew they’d sell out worldwide, be so sought after, and be attracting ludicrous prices on eBay already?

Not me. But now I’m kicking myself for being a hater.

I should have bought some when I had the chance. And what a chance I had.

The day they were released in Australia, I went to my local EB Games to pick up Smash Bros. and some amiibos.

It was early morning and the store was empty. A mid-twenties employee wearing a dapper bow tie was actually unpacking some amiibo stock.

I was in the market for a Yoshi, and I was going to pick my friend up a Bowser.

After I complemented the EB games employee on his striking fashion statement, I looked over the fresh array of amiibos the store had available.

They were all there. Villager, Wii Fit trainer, Marth. The whole wave one line up.

eBay has her for $50? I could get three Yoga sessions with that...

eBay has her for $50? I could get three Yoga sessions with that…

After embarrassing myself by asking where Bowser was (he was not in the first wave of amiibos. Dammit, I should have known that!).

I had to choose another character for my friend. If he didn’t want it, I’d keep it.

Then something happened that as a gamer I shall live to think about until some new stock arrives and everyone who paid a fortune on eBay will be kicking themselves for being impatient and getting ripped off.

At least that’s what I’m telling myself, because surely Nintendo will have to address this supply and demand issue while the iron’s hot. They’re losing money.

Villager has the equal least functionality yet is the most sought after and expensive

Villager has the equal least functionality yet is the most sought after and expensive

Anyway, back to my story.

Remember, this was day one and every character was there for the taking. No one really knew if Nintendo’s little statues were going to sell, especially considering there was no dedicated game to use them in.

The EB Games guy was quite knowledgable about amiibo and gave his thoughts on which one I should get in lieu of the unavailable Bowser.

He told me to pick up a Villager and a Wii Fit trainer. He told me Villager was the most pre-ordered and Wii Fit Trainer will become a collectable because no one will want her.

“Huh” I scoffed, “I’ll wait until she’s $5 in your bargain bin and pick her up then.”

And as for Villager?

“There’s no way I’m paying fifteen bucks for him. You can’t even use it in Animal Crossing and he looks crap in the Smash footage.”

Marth remains popular despite his haircut. Me? I like Ike.

Marth remains popular despite his haircut. Me? I like Ike.

After some more light banter about the amiibo’s functionality (or lack thereof), the bow-tied employee encouraged me once more to pick up Wii Fit Trainer.

I laughed his suggestion off a second time, and even though Marth and Fox looked so awesome, I knew my friend was a Donkey Kong fan so I went with him and Yoshi.

What a silly mistake. For just $14 I could have had all three of the most sought after pieces of plastic in the world.

And I should have known. I should have listened to him. I mean, the guy was wearing a bow tie at work. Voluntarily.

If I could turn back time…

How was your luck getting amiibos you wanted? Let me know by leaving a comment! I lifted the Cher pic from 



As a console gamer I’ve always believed that the true strength of a system can be measured by looking at the line up of exclusive games it has to offer.

I judge consoles past and present on this criteria above anything else. What can this machine offer that no others can?

I first wrote about the state of Wii U’s exclusive line up in April 2014, so I thought I’d better take another look at the situation, eight months on.

No one can legitimately argue that the system isn’t worth owning like they could have at this time last year, and that’s thanks to this killer line up of exclusives.

I have highlighted the games I have played in orange.

Ones I haven’t played remain black, and for those I have included the verdict from Miiverse*, and what aggregate score the game has on

Also, at this stage I’m only looking at disc based retail games released in Australia.

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wiiulogoMaybe not forgotten, but it’s flying under the radar, what with all the talk about new Starfox, Zelda, and Xenoblade.

Devil’s Third is a single player focused action/shooter from developer Valhalla Game Studios, and it’s being published by Nintendo to become a Wii U exclusive.

I’m not sure how the Wii U crowd have embraced Bayonetta 2 in terms of sales, but it’s good to see Nintendo backing another “mature” title for its home console.

Just like The Wonderful 101 and Bayonetta 2, the Devil’s Third development team features well-respected industry talent, namely Team Ninja’s Tomonobu Itagaki.

Have a look at the official website here, and interview about the game here, and some footage of the game below.

You can Valhalla Game Studios Facebook by clicking here.

You can follow me on twitter: @rustyshell and Miiverse: zinger_AU


tonyjonesBuyer’s guides are a dime a dozen, but here’s my no nonsense look at what to get and where to get it.

I’m covering all current generation systems, thanks to some feedback from previous years.

If you don’t agree with me and have some alternate advice to offer, please leave a grown up comment because this is really for the benefit of those who might not be in the know.

If you want further advice or have a different question entirely, ask in the comments section and we will get back to you. You can also send an email:

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IMAG0574How in are GameCube controllers right now?

Not only have they instantly become relevant again (for a third time) after 12 or so years on the market, but people are so desperate to use them in Super Smash Bros. for Wii U, they’re willing to pay ridiculous amounts of money for the privilege.

You can’t get that adapter anywhere in Australia, that’s for sure- and it seems like the rest of the world is experiencing a similar shortage.

I thought it was a bit of a gamble for Nintendo to even offer support for its decade old controller in the new Smash game, considering there’s an exceptionally adequate new input device for Wii U in the form of the Pro Controller (or WUPC, as I shall call it henceforth).

I thought: Would people really want to pay for an adapter when the Smash Bros. target market have probably already forked out for a WUPC or two already?

Surely the physical layout of the GameCube controller isn’t that much better for playing Smash with than the new, sexier looking WUPC?

I wondered why would people want to go back to wired controllers after a full generation of wire free play.

Surely original GameCube controllers are so old now that they simply won’t function properly having gathered dust, grime and unexplained general stickiness after years in the storage boxes of thirty-something Nintendo fans the world over, I thought.

Well, I thought wrong. Wrong with a capital purple W against a yellow background.

Not only have the adapters sold out pretty much everywhere, but I can’t find a limited edition black GameCube controller anywhere, either. Bearing in mind, it costs 50 Australian dollars and at this point can only be used to control one Wii U game.

People still want to use the GameCube controller.

Tell them bitches get a stick, I'm done leadin' the blind

Tell them bitches get a stick, I’m done leadin’ the blind

I have three WUPC’s.

I bought Smash with the GameCube controller adapter. Sitting down to play on launch day, my friends had a choice of  GameCube or WUPC’s. Two chose GameCube, two chose WUPC’s.

Out of the two that chose GameCube, one had ALWAYS used a Wavebird to play Mario Kart Wii and refused to use anything else, so the chance to play with it again after some time was too much to pass up.

The other had mostly dismissed Brawl, so he was keen to relive the glory of our Melee playing days with his Spice Orange GameCube faithful.

I chose my original Indigo wired controller, the same one that came in the box with my GameCube all those years ago.

Turns out, the physical layout of the buttons is better for Smash than the WUPC’s.

Having the A button so accessible is a god send. You won’t get confused between “grab” and “shield”. The C stick is perfectly placed for Smash moves because from B to Smash is so natural.

I could go on, but I won’t because I want to get back to playing Smash with a twelve-year-old wired piece of plastic that still feels, looks, and performs better than any controller Nintendo has offered us since.

Nintendo, or anyone else.

It’s a pretty great testament to the impeccable design and function of the controller itself, and while people are touting DualShock 4 as the best of all time, I can’t see it being as enduringly popular or consistently requisite as the GameCube controller.

Now, if we could just have some GameCube games on Virtual Console

 You can follow me on twitter: @rustyshell or Miiverse: zinger_AU

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