As much as I’d love to, I don’t have time to play this Wii U exclusive right now.
It’s been really hard to find decent reviews for the game, but here’s some decent reviews I’ve read that I thought I might share.
Jason Venter at gamespot.com uses a few too many words, gives the game an 8.
Gareth Newnham from wasduk.com makes some pretty interesting points and injects a bit of humour into his review, saying the developers showcase the Gamepad’s features very well.
Francis@PE from playerseesence.com throws this video review at you with a bit of attitude, telling us to be surprised at how well the Gamepad is utilised.
Finally, Dan Massi from 8worldnews.com tells us the game features arguably the best use of the Gamepad we’ve seen so far. Take that, Mario Chase.
Affordable Space Adventures is currently exclusive to the Wii U eShop, and priced at $24.
Have a look at the official site for the eShop exclusive here.
You can follow me on twitter: @rustyshell and Miiverse: zinger_AU
This is the first in a new series of posts where I look at things I should have done as a gamer.
Todays topic: those friggen’ amiibos.
Who knew they’d sell out worldwide, be so sought after, and be attracting ludicrous prices on eBay already?
Not me. But now I’m kicking myself for being a hater.
I should have bought some when I had the chance. And what a chance I had.
The day they were released in Australia, I went to my local EB Games to pick up Smash Bros. and some amiibos.
It was early morning and the store was empty. A mid-twenties employee wearing a dapper bow tie was actually unpacking some amiibo stock.
I was in the market for a Yoshi, and I was going to pick my friend up a Bowser.
After I complemented the EB games employee on his striking fashion statement, I looked over the fresh array of amiibos the store had available.
They were all there. Villager, Wii Fit trainer, Marth. The whole wave one line up.
After embarrassing myself by asking where Bowser was (he was not in the first wave of amiibos. Dammit, I should have known that!).
I had to choose another character for my friend. If he didn’t want it, I’d keep it.
Then something happened that as a gamer I shall live to think about until some new stock arrives and everyone who paid a fortune on eBay will be kicking themselves for being impatient and getting ripped off.
At least that’s what I’m telling myself, because surely Nintendo will have to address this supply and demand issue while the iron’s hot. They’re losing money.
Anyway, back to my story.
Remember, this was day one and every character was there for the taking. No one really knew if Nintendo’s little statues were going to sell, especially considering there was no dedicated game to use them in.
The EB Games guy was quite knowledgable about amiibo and gave his thoughts on which one I should get in lieu of the unavailable Bowser.
He told me to pick up a Villager and a Wii Fit trainer. He told me Villager was the most pre-ordered and Wii Fit Trainer will become a collectable because no one will want her.
“Huh” I scoffed, “I’ll wait until she’s $5 in your bargain bin and pick her up then.”
And as for Villager?
“There’s no way I’m paying fifteen bucks for him. You can’t even use it in Animal Crossing and he looks crap in the Smash footage.”
After some more light banter about the amiibo’s functionality (or lack thereof), the bow-tied employee encouraged me once more to pick up Wii Fit Trainer.
I laughed his suggestion off a second time, and even though Marth and Fox looked so awesome, I knew my friend was a Donkey Kong fan so I went with him and Yoshi.
What a silly mistake. For just $14 I could have had all three of the most sought after pieces of plastic in the world.
And I should have known. I should have listened to him. I mean, the guy was wearing a bow tie at work. Voluntarily.
If I could turn back time…
How was your luck getting amiibos you wanted? Let me know by leaving a comment! I lifted the Cher pic from cher.yuku.com
As a console gamer I’ve always believed that the true strength of a system can be measured by looking at the line up of exclusive games it has to offer.
I judge consoles past and present on this criteria above anything else. What can this machine offer that no others can?
I first wrote about the state of Wii U’s exclusive line up in April 2014, so I thought I’d better take another look at the situation, eight months on.
No one can legitimately argue that the system isn’t worth owning like they could have at this time last year, and that’s thanks to this killer line up of exclusives.
I have highlighted the games I have played in orange.
Ones I haven’t played remain black, and for those I have included the verdict from Miiverse*, and what aggregate score the game has on gamerankings.com
Also, at this stage I’m only looking at disc based retail games released in Australia.
Maybe not forgotten, but it’s flying under the radar, what with all the talk about new Starfox, Zelda, and Xenoblade.
Devil’s Third is a single player focused action/shooter from developer Valhalla Game Studios, and it’s being published by Nintendo to become a Wii U exclusive.
I’m not sure how the Wii U crowd have embraced Bayonetta 2 in terms of sales, but it’s good to see Nintendo backing another “mature” title for its home console.
Just like The Wonderful 101 and Bayonetta 2, the Devil’s Third development team features well-respected industry talent, namely Team Ninja’s Tomonobu Itagaki.
Have a look at the official website here, and interview about the game here, and some footage of the game below.
You can Valhalla Game Studios Facebook by clicking here.
You can follow me on twitter: @rustyshell and Miiverse: zinger_AU
Buyer’s guides are a dime a dozen, but here’s my no nonsense look at what to get and where to get it.
I’m covering all current generation systems, thanks to some feedback from previous years.
If you don’t agree with me and have some alternate advice to offer, please leave a grown up comment because this is really for the benefit of those who might not be in the know.
If you want further advice or have a different question entirely, ask in the comments section and we will get back to you. You can also send an email: email@example.com
Continue reading »
Continue reading »
How in are GameCube controllers right now?
Not only have they instantly become relevant again (for a third time) after 12 or so years on the market, but people are so desperate to use them in Super Smash Bros. for Wii U, they’re willing to pay ridiculous amounts of money for the privilege.
You can’t get that adapter anywhere in Australia, that’s for sure- and it seems like the rest of the world is experiencing a similar shortage.
I thought it was a bit of a gamble for Nintendo to even offer support for its decade old controller in the new Smash game, considering there’s an exceptionally adequate new input device for Wii U in the form of the Pro Controller (or WUPC, as I shall call it henceforth).
I thought: Would people really want to pay for an adapter when the Smash Bros. target market have probably already forked out for a WUPC or two already?
Surely the physical layout of the GameCube controller isn’t that much better for playing Smash with than the new, sexier looking WUPC?
I wondered why would people want to go back to wired controllers after a full generation of wire free play.
Surely original GameCube controllers are so old now that they simply won’t function properly having gathered dust, grime and unexplained general stickiness after years in the storage boxes of thirty-something Nintendo fans the world over, I thought.
Well, I thought wrong. Wrong with a capital purple W against a yellow background.
Not only have the adapters sold out pretty much everywhere, but I can’t find a limited edition black GameCube controller anywhere, either. Bearing in mind, it costs 50 Australian dollars and at this point can only be used to control one Wii U game.
People still want to use the GameCube controller.
I have three WUPC’s.
I bought Smash with the GameCube controller adapter. Sitting down to play on launch day, my friends had a choice of GameCube or WUPC’s. Two chose GameCube, two chose WUPC’s.
Out of the two that chose GameCube, one had ALWAYS used a Wavebird to play Mario Kart Wii and refused to use anything else, so the chance to play with it again after some time was too much to pass up.
The other had mostly dismissed Brawl, so he was keen to relive the glory of our Melee playing days with his Spice Orange GameCube faithful.
I chose my original Indigo wired controller, the same one that came in the box with my GameCube all those years ago.
Turns out, the physical layout of the buttons is better for Smash than the WUPC’s.
Having the A button so accessible is a god send. You won’t get confused between “grab” and “shield”. The C stick is perfectly placed for Smash moves because from B to Smash is so natural.
I could go on, but I won’t because I want to get back to playing Smash with a twelve-year-old wired piece of plastic that still feels, looks, and performs better than any controller Nintendo has offered us since.
Nintendo, or anyone else.
It’s a pretty great testament to the impeccable design and function of the controller itself, and while people are touting DualShock 4 as the best of all time, I can’t see it being as enduringly popular or consistently requisite as the GameCube controller.
Now, if we could just have some GameCube games on Virtual Console…
You can follow me on twitter: @rustyshell or Miiverse: zinger_AU
I mean, the Advance suffix is one that suggests power and progression, not to mention how well it rolls off the tongue. Gameboy Advance was an awesome name for the first hardware-improved Gameboy*, and the words just came out of the mouth so perfectly.
Not only did the GBA have an bad ass name to let everyone know it meant business, it also had a completely different form factor to the “candy bar” style original line of Gameboys. People could just look at its sideways orientation and they knew it was a new system, regardless of what they thought about the (original) shell’s purple colour.
3DS has seen it’s fair share of physical redesigns since it launched in 2011, but none have been as significant as the upcoming New Nintendo 3DS.
Not only does it refine the form factor of 3DS once again, but it adds a second analogue stick and increases the internal horsepower of the machine, which will result in exclusives for the system. In my eyes, that means it’s a new Nintendo system.
Evidently Nintendo thinks it’s a new system too, so much so that they thought they’d better make the point by calling it New 3DS. Or, New Nintendo 3DS to be exact.
No company names a major new product without some serious thought and debate going into it, and although I don’t have a marketing degree, I’ve gotta wonder what the circumstances were leading up to this naming decision, and why Nintendo didn’t agree on something more snazzy and serious.
I don’t think I know better from a business perspective, but from the creative and commonsensical perspective of a long time Nintendo fan, I don’t like the name. I don’t think (coupled with that silly looking font and logo that ties in with amiibo) the name “New Nintendo 3DS” does anything to help position the product where Nintendo themselves have said they want it to be- in the hands of the less passive gamer. The swinging Playstation Vita owner, perhaps?
I’m not saying Vita is a catchy or impactful name, but with Playstation preceding it, pretty much anything sounds awesome (try it: Playstation Hinge. Playstation Cushion. Playstation Canvas. Playstation Candle. …I could go on).
Nor am I suggesting there’s a big enough pool of disillusioned Vita owners that Nintendo should start making decisions to actively court them, because every Vita owner I know loves their machine, and they’re willing to go looking for the value in the system and its great experiences, as few and far between as us outsiders might consider them to be.
Those “more serious” gamers would in my mind consist of some VITA owners with enough cash to finally jump on board the 3DS train, but the majority would be these casual mobile gamers Nintendo apparently no longer has any interest in catering to.
Hopefully Nintendo can make these pathetic individuals realise they’re looking for a deeper, richer experience only a dedicated gaming device with physical buttons can provide.
Back to the name. New Nintendo 3DS just isn’t a name with much oomph or presence. It doesn’t mean business.
I’m going to argue that “3DS Advance” would have been the ideal name, and that it should have been coupled with a killer new logo that made its presence felt as a street credible alternative to gaming on your iphone.
After all, the New Nintendo 3DS XL features a “luxury look”, why can’t it have a luxury name and logo?
You can follow me on twitter: @rustyshell or Miiverse: zinger_AU
*Hardware improved to the point where there was exclusives for the system
You just can’t keep a good controller down.
Sony’s DualShock controller design for their Playstation machines has certainly stood the test of time, but using it generation after generation was a conscious, deliberate decision by Sony.
And a very good decision.
The expression “if it ain’t broke, don’t fix it” certainly rings true as far as the DualShock is concerned.
The same can be said about Nintendo’s Gamecube controller, and although it had to take a back seat while its very creator threw avant-garde alternatives at us, it never really went away.
If DualShock’s enduring popularity has been justifiably requisite, the Gamecube controller’s has been justifiably irrevocable . People just want to keep going back to it.
And why not? It has everything.
Flawless ergonomics, a genius face button layout with those perfectly moulded triggers.. Then there’s the super solid construction, generous and quiet vibration feedback, and a left thumb stick that remains the most tactile and durable there’s ever been.
It’s no wonder Nintendo (and the fans) just can’t let it go. I realise the Wii Remote had to happen, and I’m glad it did, but I wish Nintendo had just made the classic controller for the original Wii a refined version of the GameCube design. Then they could have then refined it again for this generation and went with it instead of the Wii U Pro Controller, much like Sony did with the DualShock design.
I mean for heaven sake, they’re about to release a Gamecube controller adapter for Wii U, two generations after the cube itself went to that great gaming lounge room in the sky. (That’s my heaven).
As if that wasn’t testament enough to the enduring appeal of the design, there’ll also be official new Gamecube controllers for Smash Bros. One official Smash version, and a few super awesome character themed, fully functioning Wii U Pro controllers in that timeless Gamecube style.
(How these differ to an actual CG controller beyond aesthetics is uncertain, but there’s some nice images of them on EB Australia’s website)
I’m not completely convinced that the Gamecube layout is more optimal for playing Smash than the Wii Classic Controller Pro or the Wii U Pro Controller. I mean, they all have solid, comfortable analogue sticks and serviceable face buttons, as well as overall solid builds that can take a good squeezing and survive the occasional throw at someone’s head.
You can follow me on twitter: @rustyshell and friend me on Miiverse for MK8 & Smash purposes: zinger_AU
I think the Smash appeal is more based in nostalgia, especially those who remember Melee more fondly than they do Brawl. I guess the thought of not being able to play Smash without a Gamecube controller is too much for some people.
Nintendo have not only recognised this, but they’re about to capitalise on it. In that sense, it’s a smart move by the big N, one of many they’ve made lately.
I’ve got heaps of Gamecube controllers lying around. I’ve also got three Wii U Pro controllers, and I’d like to use them for something outside Mario Kart 8.
Smash is the next big 4 player experience, and after spending $150 on three shiny new controllers, my inner accountant is telling me I should get some more use out of them. He directed me to EB Games Australia’s website where they’ve listed the adapter at $49.95, to really drive the point home.
Fifty dollars for another piece of plastic I don’t actually need? I could by a new game for that.
And that’s what I’ll do. Unless it’s announced that Gamecube games coming to Virtual Console, my ‘cube controllers, as magnificent as they are, will have to stay in their original boxes somewhere in my spare room for a while longer.
Although “It’s what i’m used to” is a completely valid reason for wanting to use the GC controller for Smash, is there any advantages from a gameplay standpoint? Leave a comment!
Mario Kart 8 is a spectacular entry in the series, there’s no denying that.
As die hard fans, we’d all like to see things done differently to suit our individual playing styles, and we all had a list of features we hoped would make into the next console version.
Back in May 2013 I created such a list, entitled 14 Things I’d Like To See In The Next Mario Kart.
Then I avoided Mario Kart 8 spoilers like the plague.
With the game now out and selling truckloads, I thought I’d look back at those 14 things see how much of my wish list came true.
Continue reading »
Continue reading »
It seems the limited edition spiky blue shell pre order exclusive at EB Australia has sold out. It’s been taken down from their website and I asked four Sydney stores and the all said they’d sold out.
Good news, I suppose.
Anyway, EB are offering another pre order bonus for MK8, in the for of two random K’Nex figures. They’re from mario Kart Wii (the cheek!) but still cute and I’m sure collectable.
Check out the full details here.
MOST POPULAR ON RUSTYSHELL
- Erron Black, Have We Met Before?
- 5 Problems With Nintendo Land (And How to Fix Them)
- I’ll Be Back: On November 22
- Why Can’t I Use The Pro Controller To Play Splatoon Online?
- I Finally Have A Charizard amiibo
- Nintendo’s Miiverse Moderators Need To Cool Off
- Yoshi’s Woolly World Aussie Retail Prices
- It’s Officially Time For Some Nintendo Land DLC
NNID: zinger_AU & XBOX LIVE: zinger AU81
RUSTYSHELL ON TWITTER
AUSTRALIAN RELEASE DATES
Yoshi’s Wooly World – OUT NOW
Xenoblade Chronicles X – DEC 4
LEGO Jurassic World (Wii U) – OUT NOW
Art Academy Atelier – OUT NOW
Just Dance 2016 – OCT 31
Guitar Hero LIVE – OCT 20
Devil’s Third – AUG 29
Super Mario Maker – SEP 12
Skylanders Superchargers – SEP 24